created a bottle and I want to make it look transparent and have
labels on it.
I have the effect that I need except the bottle is solid. Is
there any examples that I can look at?
Cheers for any help on this.
Simon.Glass bottles etc.
There's a number of ways of doing this:
You can set the 'blend' property of a shader, to make the
whole shader transparent.
Alternatively you can set the blendFunction and blendConstant
of an individual texture layer within a shader.
A third method would be to use a texture image which contains
an alpha channel. For this, ensure the textureRenderFormat is set
to #rgba8888 so that you have 8 bits for the alpha channel (rather
than the default 1 bit).
For more info look up all these in the director help: Shader
-%26gt; properties, blendFunction, blendConstant,
textureRenderFormat.
Hope this helps!
- BenGlass bottles etc.
Glass can be a tough effect to get right.
With a mixture of multiply blendFunction mode on the
reflection map, and
setting up suitable ambient, diffuse and specular colours,
it's possible
to get a fairly good glass effect.
Here's an example of one I was involved with several months
ago ( the
actual content itself is very simple, but you'll see the
glass effect if
you grab and drag the mouse to rotate around the item
containing the
spinning vanes )
http://www.candointeractive.com/resistors/crookesradiometer
Mal
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